Creative ideas grounded in real brand objectives, developed across multiple formats and carried through production.
PROJECTCREATIVE, WITH PURPOSE
MY ROLECreative Producer / Brand Strategist, mr.Booster
PERIOD2025–2026
DISCIPLINECAMPAIGNS / VIDEO / MUSIC / PRODUCTION
THE STORY / JUMP TO
01 / HOW I WORK
THE BRAND JOB COMES FIRST.
At mr.Booster I worked at the intersection of debriefing, audience and market context, creative concepting, scripts, production architecture and stakeholder decisions. My job was to connect a coherent idea with the people and methods that could actually make it.
I developed the creative and led its production with specialist teams. I was not personally the hands-on operator of every AI, motion or video tool.
35+broader projects led or directly owned
15+end-to-end video and integrated productions
MULTI-GEOwork adapted across markets and cultures
02 / CONFIDENTIAL BRAND / MUSIC-LED AWARENESS
A SHORT FILM. A HOOK THAT STAYS.
For an international gaming brand, the challenge was to make a 15–30 second awareness film memorable across markets while still communicating a real product promise. Music was not part of the original brief. I proposed using it as the central memory device.
I developed two creative routes: a rhythm built around brand recall and a repeated product-benefit hook. I wrote lyrics and jingles, prototyped different sounds, developed visual directions and presented the work to the client. Following selection I adapted the chosen track, wrote the master-film script and led the production direction with specialist teams.
Original film frame / A music-led awareness campaign (client anonymized).
ROUTE A / BRAND RECALL
Make the name repeat naturally in the hook, rhyme and movement.
ROUTE B / PRODUCT MEMORY
Make the product benefit memorable through lyrics, sound and visual repetition.
Two creative platforms · multiple sound styles · three visual routes per platform. Creative direction, not sole hands-on production.
03 / PINCO CAMPAIGN PLATFORM
A SYSTEM BEFORE AN INDIVIDUAL FILM.
The PINCO work explored a repeatable music-led communication territory that could scale across characters and situations. Different platform routes used storytelling or audiovisual repetition to keep the brand recognisable.
My role covered concept, music hooks, scripts, previsualisation, strategic presentation and moving an approved territory toward production.
Original PINCO campaign production frames. Original project material.
This was a separate advertising campaign developed before the later WinCraft SMM and brand-strategy assignments. It formed an earlier chapter of the relationship, not an execution of the later brand platform.
I framed the concept, script and creative production and collaborated across AI production and post-production partners. The campaign is distinct from the WinCraft City strategy case.
Selected WinCraft advertising concept frame. Original project material.
Another confidential brand asked for the same broad comedy territory. Instead of copying the previous work, I built a German-specific narrative around public-transport ticket control. The recognisable local setting became the comic engine.
The role covered local creative insight, story, product integration and AI/video production direction.
Selected German-market cultural adaptation film frame. Original project material.
06 / MATESLOTS / AUSTRALIA
THREE TV WORLDS. ONE BRAND JOB.
A new brand in Australia needed immediate salience and familiarity. We developed three recognisable television formats—music talent show, news/weather and quiz show—to borrow the codes of mainstream entertainment while making the exact brand name and domain memorable.
I led concept and creative production across AI, music and full-shoot methods depending on what each idea needed. Internal shared research suggested approximately 20% post-campaign recognition, but the original methodology is unavailable; the website therefore avoids presenting it as an audited lift.
Three distinct television formats created for one brand-memory objective.
These campaigns were developed and produced under my creative leadership with expert collaborators across video, AI, motion, editing and sound. The reel is a record of work I led, not a claim that I personally executed every specialist production task.
Linked presentations may require access permission from their Google Drive owner. Product and client visuals remain credited to their respective projects. Results reflect reported project periods rather than isolated causal effects.